Digital Expo Presentation @ Miami University

I presented on-going research and development (w/ Daniel Howe) on a textual based 2D-platformer at Miami’s Digital Expo. This work has been in progress for a while as we switch platforms in hope of making the game accessible in browsers without download. Daniel has developed a remarkable collision detection system using font-rendering. We are working on level design and a level-editor at this point, flirting with a narrative project, a pedagogical approach to teaching game studies, and a visual poetry approach which investigates the play-space of concrete poetry from the 20th century…

level U and I 3 from roxanne on Vimeo.

Digital Expo Presentation @ Miami University

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