Every Game the Same Dream? Politics, Representation, and the Interpretation of Video Games

May 4th, 2011 § 0 comments § permalink

A new issue of dichtung-digital edited by Patricia Tomaszek came out a few days ago. I have an article in the issue which analyzes Molleindustria’s game Every Day the Same Dream. I am still making my way through the other articles in the issue, but I am completely impressed by what I have read so far. Definitely worth checking out. Other contributors include Eduardo Navas, Davin Heckman, Roberto Simanowski, John M. Vincler, Scott Rettberg, Nele Lenze, Martina Pfeiler, and an elegant editorial introduction from Patricia.

Galloway: Ideology or Informatic Critique?

July 15th, 2009 § 0 comments § permalink

Let me say upfront that I am mostly a fan of Alex Galloway’s work & I am particularly impressed by the political projects he and his collaborators produce. Yet, on the theoretical side (and especially in relation to video games) I hesitate when I read some of his positions and arguments.

One thing that has always nagged me was the dichotomy of ideology critique and what he calls informatic critique–the former occurring in a vertical, allegorical fashion based on a depth model of interpretation and the latter being horizontal, a process of scanning the surface of a text, and largely in relation to his previous work on the flexible structures of protocol through which control is asserted.

Of course, the attack on the depth model of interpretation is a primary facet of postmodernist thinking, but in (Marxist) authors such as Jameson, Eagleton, Perry Anderson, and even Linda Hutcheon (to some extent) the abandonment of ideology critique is a frightening symptom of critical thought. Indeed, part of Jameson’s critique of postmodernism is that signs are detached from reference, from “deep” history, where signifiers circulate unattached to anything “below” them such as signifieds, or god forbid, an anchor of reality. Thus, in postmodernism everything is upfront and out in the open; nothing is hidden; interpretation does not excavate deeper meanings let alone the political unconscious.

In terms of video games, this is exactly the approach Galloway takes to games in his chapter of Gaming called “Allegories of Control.” He will say things like, video games present their politics in “relatively unmediated form” (an abandonment of the key Marxist concept of mediation?); or,  games are “politically transparent;” or, a longer example:

“As I have alluded to in Jameson, the depth model in traditional allegorical interpretation is a sublimation of the separation felt by the viewer between his or her experience of consuming the media and the potentially liberating political value of that media. But video games abandon this dissatisfying model of deferral, epitomizing instead the flatness of the control allegory by unifying the act of playing the game with an immediate political experience. In other words, The Sims is a game that delivers its own political critique up front as part of the gameplay. There is no need for the critic to unpack the game later.”

Whereas Civilization for Galloway acts as a transparent surface display of the totality of informatic control – its interlocking algorithms, the flexibility of various paramaters that players can investigate, adjust, and change – The Sims is a direct display “of life lived as an algorithm.” It’s all there right before us in these games which act as indexes to the form of control and societal structures–postmodernist, post-industrial, informatic (call it what you will)–that exists around us. One doesn’t need to unpack how Civilization represents history, because it is right there in the mirror before us–as mathematical, informatic models which ultimately act as the erasure of history itself. One does not need to deeply interpret The Sims because it is right there before us as “an immediate political experience:” the revealing of our contemporary lives as insipid, repetitive, algorithmic tasks as we play the game itself.  I actually have no qualms with these analyses, they point back to the structures of control (stemming from Deleuze) that Galloway has extrapolated in his work on protocol. But this sense of immediacy of the political, a privileging of surface over depth, seems like a unnecessary (postmodern) annihilation of ideology and the work of interpretation needed to think through it, which, in my opinion, still remains an important political task. In fact, perhaps a task I am trying to do right now in seeing through how Galloway’s notion of “informatic critique” is working ideologically itself.

» Read the rest of this entry «

Where Am I?

You are currently browsing the ideology category at The Following Phrases.

  • A. Braxton Soderman
    CONTACT: sodermab AT miami.edu

    Add to Google

  • ABOUT

    clouds

  • ELECTRONIC TEXTS

  • CURATED EXHIBITIONS & ORGANIZED EVENTS

  • CURRICULUM VITAE

  • DISSERTATION

  •  

    February 2012
    M T W T F S S
    « May    
     12345
    6789101112
    13141516171819
    20212223242526
    272829  
  •  

    Creative Commons License

    customisable counter