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	<title>The Following Phrases</title>
	<link>http://thefollowingphrases.com</link>
	<description>video games, culture, and theory</description>
	<lastBuildDate>Mon, 16 Nov 2009 00:12:43 +0000</lastBuildDate>
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		<title>Hyperrhiz: Visionary Landscapes</title>
		<description><![CDATA[A new issue of hyperrhiz came out recently, collecting a few papers and projects from the 2008 ELO Conference Visionary Landscapes. Daniel Howe and I have an article in the issue addressing questions of digital pedagogy and providing an analysis of digital writing workshops based on principles of generative literature&#8211;largely in relation to Daniel&#8217;s RiTa [...]]]></description>
		<link>http://thefollowingphrases.com/hyperrhiz-visionary-landscapes/</link>
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		<title>DiGRA 2009 &amp; Diner Dash</title>
		<description><![CDATA[I returned from London a few days ago where I was attending the Digital Games Research Association Conference. It was a nice time, meeting new folks and sampling the current state of &#8220;Game Studies.&#8221; I presented a paper on Diner Dash and casual games&#8211;spending most of my time engaged in a close reading of the [...]]]></description>
		<link>http://thefollowingphrases.com/digra-2009-diner-dash/</link>
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		<title>Galloway: Ideology or Informatic Critique?</title>
		<description><![CDATA[Let me say upfront that I am mostly a fan of Alex Galloway&#8217;s work &#38; I am particularly impressed by the political projects he and his collaborators produce. Yet, on the theoretical side (and especially in relation to video games) I hesitate when I read some of his positions and arguments.
One thing that has always [...]]]></description>
		<link>http://thefollowingphrases.com/pretending-politics-ideology-and-informatic-critique/</link>
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		<title>synchronic vs. diachronic game studies</title>
		<description><![CDATA[My original intent in starting this blog was to provide a public place for thinking through my dissertation, for providing a salvage yard of sorts where I could place some of my current thoughts&#8211;odds and ends which might prove useful or not for the dissertation. Hopefully they will also be useful for others interested in [...]]]></description>
		<link>http://thefollowingphrases.com/synchronic-vs-diachronic-game-studies/</link>
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		<title>Inappropriate Covers</title>
		<description><![CDATA[Returned home a few days ago from a wonderful trip to Providence for the opening of the Inappropriate Covers exhibition I co-curated with Justin Katko. The opening was held on April 10th and a few days before we organized a film screening for The Magic Lantern at the Cable Car Cinema. The screening went quite [...]]]></description>
		<link>http://thefollowingphrases.com/inappropriate-covers/</link>
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		<title>Intrinsic Motivation &amp; Flow</title>
		<description><![CDATA[
A few weeks ago the second volume of Transformative Works and Cultures went online. The issue is called &#8220;Games as Transformative Works&#8221; and contains a short article of mine: &#8220;Intrinsic motivation: flOw, video games, and participatory culture.&#8221; The article was published in their &#8220;Symposium&#8221; section, a space intended for shorter pieces that address both the [...]]]></description>
		<link>http://thefollowingphrases.com/ramifications/</link>
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